F-4E Manual
1.
Introduction
❱
1.1.
Definitions
1.2.
Historical Background
1.3.
Foreign Service
1.4.
Air to Air Kills
1.5.
First Flights
1.6.
Technical Specification
2.
Cockpit Overview
❱
2.1.
Pilot Cockpit
❱
2.1.1.
DSCG Controls
2.1.2.
Overhead Indicators
2.1.3.
Weapon Management
2.1.4.
Flight Director Group
2.1.5.
Right Main Panel
2.1.6.
Left Sub-Panel
2.1.7.
Left Console
❱
2.1.7.1.
Front Section
2.1.7.2.
Center Section
2.1.7.3.
Aft Section
2.1.7.4.
Wall
2.1.8.
Pedestal Group
2.1.9.
Right Sub-Panel
2.1.10.
Right Console
❱
2.1.10.1.
Front Section
2.1.10.2.
Center Section
2.1.10.3.
Aft Section
2.1.10.4.
Wall
2.1.11.
Stick & Seat
2.2.
WSO Cockpit
❱
2.2.1.
Upfront Indicators
2.2.2.
Left Sub-Panel
2.2.3.
Left Console
❱
2.2.3.1.
Front Section
2.2.3.2.
Center Section
2.2.3.3.
Aft Section
2.2.3.4.
Wall
2.2.4.
Pedestal Group
2.2.5.
Right Sub-Panel
2.2.6.
Right Console
❱
2.2.6.1.
Front Section
2.2.6.2.
Center Section
2.2.6.3.
Aft Section
2.2.6.4.
Wall
2.2.7.
Stick & Seat
3.
Systems Overview
❱
3.1.
Flight Controls and Gear
❱
3.1.1.
Primary Flight Instruments
3.1.2.
Flight Controls & AFCS
3.1.3.
Gear & Ground Handling
3.2.
Engines & Fuel Systems
❱
3.2.1.
Engines
3.2.2.
Fuel System
3.3.
Navigation & Communication
❱
3.3.1.
Flight Director Group
3.3.2.
INS
3.3.3.
TACAN
3.3.4.
VOR/ILS
3.3.5.
Intercom
3.3.6.
UHF
3.3.7.
KY-28 Encryption
3.4.
Identification Systems
3.5.
Hydraulics
3.6.
Pneumatics
3.7.
Bleed Air
3.8.
Utility
3.9.
Electrics
3.10.
Lighting
3.11.
Radar
❱
3.11.1.
Interface
3.11.2.
General Operation
3.11.3.
Air To Air
3.11.4.
Air To Ground
3.12.
Weapon Systems
❱
3.12.1.
Multiple Weapons System
3.12.2.
AWRU
3.12.3.
WRCS
3.12.4.
ARBCS
3.12.5.
LCOSS
3.12.6.
Pave Spike
❱
3.12.6.1.
Electrics
3.12.6.2.
Integrations
3.12.6.3.
Modes
3.12.6.4.
Laser System
3.12.6.5.
Weapon Release Modes
3.12.6.6.
Other
3.13.
Defensive Systems
❱
3.13.1.
Countermeasures
3.13.2.
Radar Warning Receiver
3.13.3.
Electronic Countermeasures
3.14.
Emergency
4.
Weapons & Stores
❱
4.1.
Guns
4.2.
Air to Air
❱
4.2.1.
AIM-7 Sparrow
4.2.2.
AIM-9 Sidewinder
4.2.3.
ACM Modes
4.3.
Air to Ground
❱
4.3.1.
Missiles
❱
4.3.1.1.
AGM-45 Shrike
4.3.1.2.
AGM-65 Maverick
4.3.1.3.
AGM-12 Bullpup
4.3.2.
Rockets
4.3.3.
Bombs
❱
4.3.3.1.
Conventional Bombs
4.3.3.2.
Cluster Bombs
4.3.3.3.
Laser Guided Bombs
4.3.3.4.
TV Guided Bombs
4.3.3.5.
Other
4.3.3.6.
Employment
4.4.
Pods
4.5.
Tanks
5.
Jester
❱
5.1.
Interface
5.2.
Navigation
5.3.
Combat
❱
5.3.1.
Radar
5.3.2.
Pave Spike
5.3.3.
Bombing
5.4.
Other
6.
Crew Chief
7.
Normal Procedures
❱
7.1.
Pre-Start
7.2.
Startup
7.3.
Taxi
7.4.
Takeoff
❱
7.4.1.
Checklists
7.5.
Landing
❱
7.5.1.
Visual
7.5.2.
Instrument
7.5.3.
Checklists
7.6.
Shutdown
7.7.
Scramble
7.8.
AIM-7
7.9.
AIM-9
7.10.
Guns
7.11.
AGM-45 Shrike
7.12.
AGM-65 Maverick
7.13.
AGM-12 Bullpup
7.14.
EO-Guided-Bombs
7.15.
Bombs
❱
7.15.1.
Direct
7.15.2.
Dive Toss & Dive Laydown
7.15.3.
Laydown
7.15.4.
Loft
7.15.5.
LABS, TGT FIND & OFFSET
7.16.
Rockets
7.17.
KY-28 Operations
7.18.
Pave Spike
7.19.
Built-In-Test Procedures
❱
7.19.1.
Radar Air-to-Air BIT Procedures
7.19.2.
Radar Air-to-Ground BIT Procedures
7.19.3.
WRCS BIT Procedures
7.19.4.
Navigation Test Procedures
7.19.5.
Optical Sight BIT Procedure
8.
Emergency Procedures
❱
8.1.
Inflight
8.2.
Landing
8.3.
Supplement
9.
DCS
❱
9.1.
Controls
9.2.
Special Options
9.3.
Embedded Manual
9.4.
Bombing Computer
9.5.
Grease Pencil
9.6.
Virtual Browser
9.7.
Recorders
9.8.
Character
9.9.
Mission Editor
9.10.
Modding
❱
9.10.1.
Jester
❱
9.10.1.1.
Voice Files
9.10.1.2.
Lua API
9.10.1.3.
Wheel UI
9.10.1.4.
Dialog UI
9.10.2.
Liveries
10.
Abbreviations
11.
Imprint
Light
Dark
(PDF)
Heatblur F-4E Phantom II
Supplement
Warning/Indicator Lights
Emergency Power Distribution
Prev
Next
Prev
Next
Next
Next