Combat
Jesters assistance for combat situations is generally divided into options on the Jester Wheel, whenever not in a high action environment yet, and a smart Context Action for use during situations that require acting quick, such as during a fight.
Context Action
The context command (by default V) allows for intuitive cooperation and exchange between Pilot and WSO based on the following contexts:
- Pave Spike - TGT FIND selected on the Delivery Mode Knob
- Dive Toss - DT or DL selected on the Delivery Mode Knob
- Dogfight - CAGE or BORESIGHT mode
- Beyond Visual Range - other
The context action can change semantics if pressed only momentarily (•), if hold (▄) or if clicked twice (••, double-click).
Context | Duration | Action |
---|---|---|
BVR - Scan | • | Select next target |
▄ | Lock selected target | |
•• | Reset target selection | |
BVR - Lock | • or ▄ | Drop lock, but keep target in focus |
•• | Drop lock and focus | |
Dogfight | • | Select Next Target Aspect |
▄ | Lock/Unlock contact ahead | |
•• | Exit CAGE or BORESIGHT mode | |
Dive Toss | Lock/Unlock ground return | |
Pave Spike | Lock/Unlock target next to reticle |